When the mountains slider is at full, we have more mountains then usual. On the other hand, they do get in the way of construction sometimes. Rivers serve as natural barriers to prevent dinosaur movement, as well as sources of water for the dinosaurs to drink from without us having to put in lakes. When the rivers slider is at full, we generally have more rivers going through the island. They really don't get in the way too much with construction. Trees can serve as a source of food for our herbivores, add to the atmosphere of the island (increasing visitor satisfaction), as well as just make the island look somewhat more natural to us. When the trees slider is at full, we have a lot of trees. Having separate islands can be good in terms of safety and limiting dinosaur movement, but it also results in a difficulty of layout, which a full-single island can allow. When the shape slider is at full, we have one solid island. The sliders generally have a few basic positions, and they're fairly self-explanatory in nature. In any case, you see four sliders and a "next island" button. Don't you die in the book to compys a broken and psychotic man? Yeah that's what I thought. "In the end, success of the island however comes down to you." Thanks John, we really appreciate it. John Hammond is part of the "board of directors" that rides our rear end throughout the game about our park's star rating and basically are really obnoxious bastards. Our job: To create a park, create Dinosaurs, entertain visitors, and make money. John Hammond, the owner of the company we're now employed in, InGen, greets us in audio, welcoming us to Jurassic Park. Perhaps with your guidance we can get through this endeavor alive and with some money in our pockets, eh? You can even create balloon and car-safari rides that you can ride in (with the Safari car ride, you can get off the tracks and hunt your dinosaurs if you want even ) The amount of ways things can go wrong due to disasters makes the game somewhat random. Park goers can die, Velociraptors can cause havoc, and all those fun things that make us like Jurassic Park. "incidents" where violent Dinosaurs get out, or park rides go wrong and you're forced to take action. Not alot of people have played or even heard of the game, so this should be interesting. There are research bits and some micromanagement as well. As you gain more DNA, you can make longer-living and more genetically stable Dinosaurs. Your scientists, after acquiring a certain amount of DNA from the fossils, can clone Dinosaurs for you to put in enclosures. You spend time controlling various dig-teams to harvest unlockable digs for dinosaur fossils and amber-encased mosquitos. What makes it different is the fact that it is, as said, Jurassic Park. You build paths, enclosures, and amenity stations for the various park goers. It's a fairly basic Park-Sim in its fundamental nature. Jurassic Park: Operation Genesis is a PC/Console game released in 2003. So I figure, what the hell, it's worth a shot to try doing a thread about it. I thought about how fun the game was, and how it'd be fun to play it again. I was digging through my CD case when I found this one sitting there.
![jurassic park operation genesis pc update jurassic park operation genesis pc update](https://www.myabandonware.com/media/screenshots/j/jurassic-park-operation-genesis-l27/jurassic-park-operation-genesis_34.png)
While, usually, I'd say that the "Park" type game format doesn't lend itself well to the format, this particular game has enough options that it's possible.